- Regulations
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1. About registration:
Enrolment requires players to register on China Rubik's Cube Competition Network.
Registration date: 8:00 on April 21 to 20:00 on May 15. Registration is not accepted after the deadline, and registration is not accepted at the competition venue.
Registration fee: Payable registration fee = basic registration fee + sub-entry registration fee, the basic registration fee is 30 yuan, the sub-entry registration fee depends on the items, you can click here to see. Mainland players have to pay the registration fee through the online payment function of the cookie web. Overseas players can pay the registration fee at the competition site. For other payment questions, please contact the organizer 417629807@qq.com by email.
No additional, deleted or replaced items will be accepted, and no withdrawal will be accepted. Please register carefully.
The number of participants is limited to 120.
II. About Competition
Players can sign in at 7:40:-8:20 on May 26. They must sign in by themselves, but not by others. When they sign in, they need to show the original identity card (ID card, account book, passport, Taipei ID, homecoming ID). After signing in, please keep the entry card properly, and the organizer will not issue it again. If lost, they will lose the qualification to participate in the competition or related follow-up projects.
After entering the competition venue, please turn off the flash lights of your mobile phone mute, camera and other video and photo acquisition equipment, and watch the game civilized. Do not make noise or smoke.
Players are invited to enter the competition venue 30 minutes before the start of each event, and to wait in the waiting area after the start of each event. If the waiting time for the event is not reached in the waiting area during the race schedule and the waiting time for the event has passed, it will be regarded as an automatic abandonment of the current round and no chance of participating in the round will be obtained.
The restoring time limit and passing line are explained as follows. Restoring time limit: referring to a player's single restoring time exceeding that time limit, the referee has the right to stop the match and record DNF. Pass line: refers to the first two times of a player's five restores must enter the pass line at least once, otherwise there is no chance of the next three restores (third-order foot twist and sixth-seventh-order is the first restore to the pass line).
Any organization or individual without the permission of the Organizing Committee shall not carry out any advertising activities such as material distribution or publicity posting on the venue.
Cubing China is an information sharing platform for speedsolving competitions, we are not the organizer of such competitions and thus are not responsible for them. Check here for our full disclaimer.