Inner Mongolia Winter 2019-Regulations

WCA Competition
This competition is recognized as an official World Cube Association competition. Therefore, all competitors should be familiar with the WCA regulations.
Regulations

First, regarding the registration,

1. Registration requires players to register in the Cubing·China Rubik's Cube.

2. All players participating in this competition must pay and register through the Cubing · China Rubik's Cube. After the Alipay registration is used in the rough cake page, the registration will be automatically passed. This competition does not accept online forms and offline, on-site registration, and does not accept other payment methods (non-Chinese mainland players who do not pay online registration fees, then pay at the on-site check-in). This competition allow add project. you can add it on the registration page

3. The registration time for this competition is 2018-12-15 20:00:00-2019-01-09 00:00:00, the second phase registration start time is 2018-12-22 00:00:00, overdue Accept the registration.

4. The registration fee for players who sign up for this competition is the basic registration fee + sub-project registration fee. The basic registration fee is 50 yuan. The subscription fee is based on each item. If the player needs to retire after signing up, the player will be refunded 50% of the registration fee. The deadline for retirement is 2019-01-05 00:00:00. To retire or increase your registration, please go to the bottom of the competition registration page and select to proceed.

5. The organizer of the event does not accept requests to replace or delete items, such as the request to change the third-order speed to the second-order speed. The player's replacement request is also not accepted, for example, the unregistered player B is substituted for the qualification of the registered player A.

6. The number of participants in this competition is 120.


Second, about the game,

1. All competition processes and rules in this competition are in accordance with WCA rules, and all contestants and staff must be familiar with WCA rules.


2. Players are requested to sign in before 9:20 am. Please sign the certificate after the sign-in. The organizer will not reissue the card. If it is lost, it will lose the qualification to participate in the competition or related follow-up projects. If you are unable to check in on time due to factors such as train flights, please call the organizer or email the organizer in advance.

3. Please enter the competition venue 30 minutes before the start of each project. After each project starts, prepare for the competition in the waiting area. If the waiting time for the project has not passed during the race time and the waiting time for the project has passed, the player will be deemed to automatically give up the current round and will no longer be given the opportunity to participate in the round.

4. All the Rubik's Cubes used by the players need to be provided by the players themselves. The organizer does not provide Rubik's Cube. Players can bring any size, any color scheme of Rubik's Cube, which can be made of stickers, painted or patched, or six colors. The magic cube with magnetic force is also allowed. The Rubik's Cube in the following situations is not allowed: the sticker is damaged so much that it affects the judgment, and there is more than one logo, transparent, built-in other devices, such as the counting cube. Before the game, please prepare the player for the competition (in accordance with WCA regulations) and restore it. In the seventh and sixth stage competitions, players are required to submit the Rubik's Cube and the transcript to the disruption 10 minutes in advance.

5. The player has 15 seconds of observation time for each restoration. During the observation phase, the player cannot rotate the cube.
Players should place the Rubik's Cube on the mat in front of the timer, then start the watch, not on the timer, or on the side of the Rubik's Cube. The correct way to start the watch is that the part of the two-handed finger is placed in the sensing area to start the timer. When it is not activated, it can touch the Rubik's cube, start with the palm part, and erect the contact sensing area.
6. If during the player's restoration process, the Rubik's cube is falling apart and some parts are out of the whole, as long as the timer is still timing, the player can pick up and repair it by himself, and the player can only remove up to four pieces to reassemble, and can screw up at most. Move a corner block. In addition, in the third-order one-handed project, the player can put one hand on the timer and the other hand to restore. In the third-order one-handed project, the player can change hands when observing. Once the green light starts to light, the player can't change hands, and can't touch the Rubik's cube with other parts of the body. If there is a loose frame, it can only be used. The same hand is fixed.

7. The correct way for the player to stop the timer is to put the palm of your hand down, with your fingers and palms. When you stop the timer, you can't touch the Rubik's Cube at the same time. You can't touch the Rubik's Cube until the referee and the player himself sign the confirmation.

8. The judgment on the results is as follows,

There is the following rule for determining whether the Rubik's Cube is restored: each Rubik's cube has a specified alignment limit, which is the maximum angle between the adjacent two layers allowed. If there is a place that exceeds the reduction limit, the cube is considered to be restored, but a +2 decision is required, and the last time needs to be added for two seconds based on the display time. If more than one of the reduction limits is exceeded, then the cube is not restored and a DNF (Did Not Finish) decision is required.

A restored cube, all blocks should be in the correct position. If the block with no color is not in the correct position, such as the 6×6×6 cube and the 7×7×7 cube , it is considered that the cube has been accurately restored, and no penalty is made. If the block with only one color is not in the correct position, such as the center block of the positive-order cube, it is considered that the cube has been accurately restored. If there is more than one block with only one color not in the correct position, this reduction is judged as DNF. If the block does not have multiple colors in the correct position, then it should be judged as DNF in any case.

9. The description of the reduction time limit and the pass line is as follows,

Restore time limit: Each round of project will have a specified time limit for restoration. If a player's single restore time exceeds the corresponding time limit, the restore result is DNF. There are two or more DNF judgments in one round of the five-time average project. If there is one or more DNF judgments in one round of the three-averaged items, the player has no average score for the round, only the best single. Second grade.

Pass line: Some items will set a pass line. In the five-time average project, the player must enter the pass line at least once in the first two times of the five restorations. If the first two times do not enter the pass line twice, then the player will lose the last three chances to restore. After entering the pass line one or two times in the previous two reductions, the last three restores do not need to consider the pass line, only need to consider the reduction time limit. In the three-time average project, the first time the player has to restore three times must enter the pass line. If you do not enter the pass line for the first time, the player will lose the opportunity to restore twice. After entering the pass line for the first time, the last two restores do not need to consider the pass line, just consider the reduction time limit.

10. According to the number of participants after the registration, the organizer may modify the schedule. Please pay close attention to the email notification sent by the organizer before the competition.


Third, on the requirements of the stadium,

1. Participants under the age of 12 must be accompanied by adult relatives.

2. No one in the arena should be loud, playful, noisy, running and walking around at the game. The stadium should be kept quiet and orderly. Participants are not allowed to set a warning line in the area where the contestants are free to enter. The contestants should not cross or destroy the cordon.

3. No one in the arena should litter at the competition and should keep the venue clean. Due to the garbage generated by the players' various behaviors on the field, the players need to handle them properly.

4. No one in the arena should use the flash to take photos of the players on the competition table. They should not watch the game at close range or affect the player's ongoing game restoration in any form.

5. Non-related staff should not enter work-only areas, such as disrupted areas and entry areas.

6. Everyone in the arena must keep their personal belongings.

7. No one in the arena may arbitrarily destroy the items on the court. If this happens, the original price will be compensated.

8. Players and attendees must actively cooperate with the organizers and staff. All contestants, accompanying personnel, and spectators must abide by the order of the stadium and listen to the conductor's instructions. If there is a violation of the order of the game and interferes with the competition of other players, the staff will give verbal warnings and notices of criticism; if multiple advisers are invalid, they will contact the relevant person in charge to consider disqualifying and persuading the stadium.







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